Disliked{quote} I was also thinking about Trailing Stops, but now I think it does NOT make sense for the way this EA is designed. This EA is designed to run and only close when it hits a SL or TP. In this way it can run for long stretches and overcome small bumps along the way until it reaches its TP. However, if you add a Trailing Stop -- with the intent to allow it to run even longer -- then I think you have to remove the TP setting. This is because the TP will be hit before you can take advantage of the Trailing Stop. I think @Pawel has created something...Ignored