Hi everyone. I am new to EA and I am hoping you would be able to help. I bought EA - received 2 EX4 files and 1 .Dll patch. Instructions says I need to activate DLL however I have no idea how to do it. Guy who sold it said he can set it up for extra charge. It must simple way of doing it. Robot seems to work however I am not too sure if right. Could you please advise?
Dll patch below;
package jnahelloworldDLL;
import com.sun.jna.Library;
import com.sun.jna.Native;
import com.sun.jna.NativeLong;
import com.sun.jna.Platform;
import com.sun.jna.*;
/** Simple example of native library declaration and usage. */
public class Main {
public interface simpleDLL extends Library {
simpleDLL INSTANCE = (simpleDLL) Native.loadLibrary(
(Platform.isWindows() ? "simpleDLL" : "simpleDLLLinuxPort"), simpleDLL.class);
// it's possible to check the platform on which program runs, for example purposes we assume that there's a linux port of the library (it's not attached to the downloadable project)
byte giveVoidPtrGetChar(Pointer param); // char giveVoidPtrGetChar(void* param);
int giveVoidPtrGetInt(Pointer param); //int giveVoidPtrGetInt(void* param);
int giveIntGetInt(int a); // int giveIntGetInt(int a);
void simpleCall(); // void simpleCall();
}
public static void main(String[] args) {
simpleDLL sdll = simpleDLL.INSTANCE;
sdll.simpleCall(); // call of void function
int a = 3;
int result1 = sdll.giveIntGetInt(a); // calling function with int parameter&result
System.out.println("giveIntGetInt("+a+"): " + result1);
String testStr = "ToBeOrNotToBe";
Memory mTest = new Memory(testStr.length()+1); // '+1' remember about extra byte for \0 character!
mTest.setString(0, testStr);
String testReturn = mTest.getString(0); // you can see that String got properly stored in Memory object
System.out.println("String in Memory:"+testReturn);
Memory intMem = new Memory(4); // allocating space
intMem.setInt(0, 666); // setting allocated memory to an integer
Pointer intPointer = intMem.getPointer(0);
int int1 = sdll.giveVoidPtrGetInt(Pointer.NULL); // passing null, getting default result
System.out.println("giveVoidPtrGetInt(null):" + int1);
int int2 = sdll.giveVoidPtrGetInt(intMem); // passing int stored in Memory object, getting it back
//int int2 = sdll.giveVoidPtrGetInt(intPointer); causes JVM crash, use memory object directly!
System.out.println("giveVoidPtrGetInt(666):" + int2);
byte char1 = sdll.giveVoidPtrGetChar(Pointer.NULL); // passing null, getting default result
byte char2 = sdll.giveVoidPtrGetChar(mTest); // passing string stored in Memory object, getting first letter
System.out.println("giveVoidPtrGetChar(null):" + (char)char1);
System.out.println("giveVoidPtrGetChar('ToBeOrNotToBe'):" + (char)char2);
}
Dll patch below;
package jnahelloworldDLL;
import com.sun.jna.Library;
import com.sun.jna.Native;
import com.sun.jna.NativeLong;
import com.sun.jna.Platform;
import com.sun.jna.*;
/** Simple example of native library declaration and usage. */
public class Main {
public interface simpleDLL extends Library {
simpleDLL INSTANCE = (simpleDLL) Native.loadLibrary(
(Platform.isWindows() ? "simpleDLL" : "simpleDLLLinuxPort"), simpleDLL.class);
// it's possible to check the platform on which program runs, for example purposes we assume that there's a linux port of the library (it's not attached to the downloadable project)
byte giveVoidPtrGetChar(Pointer param); // char giveVoidPtrGetChar(void* param);
int giveVoidPtrGetInt(Pointer param); //int giveVoidPtrGetInt(void* param);
int giveIntGetInt(int a); // int giveIntGetInt(int a);
void simpleCall(); // void simpleCall();
}
public static void main(String[] args) {
simpleDLL sdll = simpleDLL.INSTANCE;
sdll.simpleCall(); // call of void function
int a = 3;
int result1 = sdll.giveIntGetInt(a); // calling function with int parameter&result
System.out.println("giveIntGetInt("+a+"): " + result1);
String testStr = "ToBeOrNotToBe";
Memory mTest = new Memory(testStr.length()+1); // '+1' remember about extra byte for \0 character!
mTest.setString(0, testStr);
String testReturn = mTest.getString(0); // you can see that String got properly stored in Memory object
System.out.println("String in Memory:"+testReturn);
Memory intMem = new Memory(4); // allocating space
intMem.setInt(0, 666); // setting allocated memory to an integer
Pointer intPointer = intMem.getPointer(0);
int int1 = sdll.giveVoidPtrGetInt(Pointer.NULL); // passing null, getting default result
System.out.println("giveVoidPtrGetInt(null):" + int1);
int int2 = sdll.giveVoidPtrGetInt(intMem); // passing int stored in Memory object, getting it back
//int int2 = sdll.giveVoidPtrGetInt(intPointer); causes JVM crash, use memory object directly!
System.out.println("giveVoidPtrGetInt(666):" + int2);
byte char1 = sdll.giveVoidPtrGetChar(Pointer.NULL); // passing null, getting default result
byte char2 = sdll.giveVoidPtrGetChar(mTest); // passing string stored in Memory object, getting first letter
System.out.println("giveVoidPtrGetChar(null):" + (char)char1);
System.out.println("giveVoidPtrGetChar('ToBeOrNotToBe'):" + (char)char2);
}