//+------------------------------------------------------------------------------------+
//|        Pattern Recognition Hammer & Shooting ShootStar v1.0                        |
//|                                                                                    |
//|           Original logic taken from Jason Robinson's                               |
//|             Pattern recognition indicator                                          |
//|       Updated pattern formulas by Carl Sanders to match                            |
//|                 candle formulas used by RET,                                       |
//|                 Refined Elliottician Trader                                        |
//|   Alert logic fixed by Hartono Setiono  groups@mitrakom.com                        |           
//|   Zero Divide Error fixed by sangmane@forexfactory.com                             |
//|   03-03-2011 Don Isbell (aka disbellj - Forex Factory) received v3 from trade4fun, |
//|   saw variable UseExtraDigit (don't know where it came from), but consider my fix  |
//|   to be what's needed, so added I removed external variable UseExtraDigit and      |
//|   associated code. I added variables Pip and RoundTo. Everywhere Point was used, I |
//|   replaced with Pip. Everywhere Open, High, Low, or Close was seen, I used         |
//|   NormalizeDouble and used RoundTo to round these values to either 4 or 2 (for JPY |
//|   pairs) decimals. This is the correct way to fix this 5 digit broker problem IMHO.|
//|   Instead of making inputs to be x10, it's better to leave inputs unchanged (easy  |
//|   for users), and code to limit output by 5-digit brokers to 4 digits, so that 5   |
//|   digit brokers act like 4 digit brokers.                                          |
//+------------------------------------------------------------------------------------+

//mjs 0714 slimmed down for Mexcel output: BEARISH SIGNALS ONLY. no alerts.

#property copyright "Copyright © 2007, Carl Sanders (traden4x)."
#property link      "traden4x@gmail.com"

#property indicator_chart_window
#property indicator_buffers 1
#property indicator_color1 Yellow

extern bool Display_ShootStar_2 = true;
extern bool Display_ShootStar_3 = true;
extern bool Display_ShootStar_4 = true;
extern color Color_ShootStar = Red;
int Text_ShootStar = 8;

extern bool Display_Stars = false;
extern bool Show_Stars_Alert = false;
extern int  Star_Body_Length = 5;
extern color Color_Star = Aqua;
int Text_Star = 8;

extern bool Display_Doji = false;
extern color Color_Doji = Red;
int Text_Doji = 8;

extern bool Display_Dark_Cloud_Cover = true;
extern color Color_DarkCC = Red;
int Text_DarkCC = 8;

extern bool Display_Bearish_Engulfing = true;
extern color Color_Bearish_Engulfing = Red;
int Text_Bearish_Engulfing = 8;

double Pip;
int RoundTo;

//---- buffers
double downArrow[];



//+------------------------------------------------------------------+
//| Custom indicator initialization function                         |
//+------------------------------------------------------------------+
int init() {

//---- indicators
   
   SetIndexBuffer(0, downArrow);
   
   //Figure out what a pip and its value is on this broker
   if(Point == 0.01 || Point == 0.0001) {
      Pip = Point;
   } else if(Point == 0.001 || Point == 0.00001) {
      Pip = Point*10;
   } 
      
   if(Point == 0.01 || Point == 0.001) {
      RoundTo = 2;
   } else if(Point == 0.0001 || Point == 0.00001) {
      RoundTo = 4;
   }
      
   return(0);
  }
//+------------------------------------------------------------------+
//| Custom indicator deinitialization function                       |
//+------------------------------------------------------------------+
int deinit() {
   ObjectsDeleteAll(0, OBJ_TEXT);
   return(0);
}
//+------------------------------------------------------------------+
//| Custom indicator iteration function                              |
//+------------------------------------------------------------------+
int start(){

Comment("\n", "\n", "Bearish",
"\n", "SS 2,3,4 - Shooting Star", 
"\n", "E_Star   - Evening Star",
"\n", "E_Doji   - Evening Doji Star",
"\n", "DCC      - Dark Cloud Pattern",
"\n", "S_E      - Bearish Engulfing Pattern", 
"\n", "\n", "Bullish",
"\n", "HMR 2,3,4 - Bullish Hammer",
"\n", "M_Star    - Morning Star",
"\n", "M_Doji    - Morning Doji Star",
"\n", "P_L       - Piercing Line Pattern",
"\n", "L_E       - Bullish Engulfing Pattern");


   double Range, AvgRange;
   int counter, setalert;
   static datetime prevtime = 0;
   int shift;
   int shift1;
   int shift2;
   int shift3;
   int shift4;
   string pattern, period;
   int setPattern = 0;
   int alert = 0;


   double O, O1, O2, C, C1, C2, C3, L, L1, L2, L3, H, H1, H2, H3;
   double CL, CL1, CL2, BL, BLa, BL90, UW, LW, BodyHigh, BodyLow;
   BodyHigh = 0;
   BodyLow = 0;
   double Doji_Star_Ratio = 0;
   double Doji_MinLength = 0;
   double Star_MinLength = 0;
   int  Pointer_Offset = 0;         // The offset value for the arrow to be located off the candle high or low point.
   int  High_Offset = 0;            // The offset value added to the high arrow pointer for correct plotting of the pattern label.
   int  Offset_ShootStar = 0;       // The offset value of the shooting star above or below the pointer arrow.
   int  Offset_Hammer = 0;          // The offset value of the hammer above or below the pointer arrow.
   int  Offset_Doji = 0;            // The offset value of the doji above or below the pointer arrow.
   int  Offset_Star = 0;            // The offset value of the star above or below the pointer arrow.
   int  Offset_Piercing_Line = 0;   // The offset value of the piercing line above or below the pointer arrow.
   int  Offset_DarkCC = 0;          // The offset value of the dark cloud cover above or below the pointer arrow.
   int  Offset_Bullish_Engulfing = 0;
   int  Offset_Bearish_Engulfing = 0;
   int  CumOffset = 0;              // The counter value to be added to as more candle types are met.
   int  IncOffset = 0;              // The offset value that is added to a cummaltive offset value for each pass through the routine so any 
                                    // additional candle patterns that are also met, the label will print above the previous label. 
   double Piercing_Line_Ratio = 0;      
   int Piercing_Candle_Length = 0;  
   int Engulfing_Length = 0;
   double Candle_WickBody_Percent = 0;
   int CandleLength = 0;  
   
   if(prevtime == Time[0]) {
      return(0);
   }
   prevtime = Time[0];
   
   switch (Period()) {
      case 1:
         period = "M1";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 10;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;  
         Pointer_Offset = 9;
         High_Offset = 15;
         Offset_Hammer = 5;
         Offset_ShootStar = 5;
         Offset_Doji = 5;
         Offset_Star = 5;
         Offset_Piercing_Line = 5;
         Offset_DarkCC = 5;
         Offset_Bearish_Engulfing = 5;
         Offset_Bullish_Engulfing = 5;
         Text_ShootStar = 8;


         Text_DarkCC = 8;

         Text_Bearish_Engulfing = 8;

         IncOffset = 16;
         break;
      case 5:
         period = "M5";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 10;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 15;
         Offset_Hammer = 5;
         Offset_ShootStar = 5;
         Offset_Doji = 5;
         Offset_Star = 5;
         Offset_Piercing_Line = 5;
         Offset_DarkCC = 5;
         Offset_Bearish_Engulfing = 5;
         Offset_Bullish_Engulfing = 5;
         Text_ShootStar = 8;


         Text_DarkCC = 8;

         Text_Bearish_Engulfing = 8;

         IncOffset = 16;
         break;
      case 15:
         period = "M15";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 0;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 15;
         Offset_Hammer = 5;
         Offset_ShootStar = 5;
         Offset_Doji = 5;
         Offset_Star = 5;
         Offset_Piercing_Line = 5;
         Offset_DarkCC = 5;
         Offset_Bearish_Engulfing = 5;
         Offset_Bullish_Engulfing = 5;
         Text_ShootStar = 8;


         Text_DarkCC = 8;

         Text_Bearish_Engulfing = 8;

         IncOffset = 16;
         break;
      case 30:
         period = "M30";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 15;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 15;
         Offset_Hammer = 5;
         Offset_ShootStar = 5;
         Offset_Doji = 5;
         Offset_Star = 5;
         Offset_Piercing_Line = 5;
         Offset_DarkCC = 5;
         Offset_Bearish_Engulfing = 5;
         Offset_Bullish_Engulfing = 5;
         Text_ShootStar = 8;


         Text_DarkCC = 8;

         Text_Bearish_Engulfing = 8;

         IncOffset = 16;
         break;      
      case 60:
         period = "H1";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 25;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 20;
         Offset_Hammer = 8;
         Offset_ShootStar = 8;
         Offset_Doji = 8;
         Offset_Star = 8;
         Offset_Piercing_Line = 8;
         Offset_DarkCC = 8;
         Offset_Bearish_Engulfing = 8;
         Offset_Bullish_Engulfing = 8;
         Text_ShootStar = 8;


         Text_DarkCC = 8;

         Text_Bearish_Engulfing = 8;

         IncOffset = 18;
         break;
      case 240:
         period = "H4";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 20;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 20;
         High_Offset = 40;
         Offset_Hammer = 10;
         Offset_ShootStar = 10;
         Offset_Doji = 10;
         Offset_Star = 10;
         Offset_Piercing_Line = 10;
         Offset_DarkCC = 10;
         Offset_Bearish_Engulfing = 10;
         Offset_Bullish_Engulfing = 10;
         Text_ShootStar = 8;


         Text_DarkCC = 8;

         Text_Bearish_Engulfing = 8;

         IncOffset = 25;
         break;
      case 1440:
         period = "D1";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 30;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 80;
         Offset_Hammer = 15;
         Offset_ShootStar = 15;
         Offset_Doji = 15;
         Offset_Star = 15;
         Offset_Piercing_Line = 15;
         Offset_DarkCC = 15;
         Offset_Bearish_Engulfing = 15;
         Offset_Bullish_Engulfing = 15;
         Text_ShootStar = 8;


         Text_DarkCC = 8;

         Text_Bearish_Engulfing = 8;

         IncOffset = 60;
         break;
      case 10080:
         period = "W1";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 40;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 35;
         Offset_Hammer = 20;
         Offset_ShootStar = 20;
         Offset_Doji = 20;
         Offset_Star = 20;
         Offset_Piercing_Line = 20;
         Offset_DarkCC = 20;
         Offset_Bearish_Engulfing = 20;
         Offset_Bullish_Engulfing = 20;
         Text_ShootStar = 8;


         Text_DarkCC = 8;

         Text_Bearish_Engulfing = 8;

         IncOffset = 35;
         break;
      case 43200:
         period = "MN";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 50;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 45;
         Offset_Hammer = 30;
         Offset_ShootStar = 30;
         Offset_Doji = 30;
         Offset_Star = 30;
         Offset_Piercing_Line = 30;
         Offset_DarkCC = 30;
         Offset_Bearish_Engulfing = 30;
         Offset_Bullish_Engulfing = 30;
         Text_ShootStar = 8;


         Text_DarkCC = 8;

         Text_Bearish_Engulfing = 8;

         IncOffset = 45;
         break;
   }
   
   for (shift = 0; shift < Bars; shift++) {
      
      CumOffset = 0;
      setalert = 0;
      counter=shift;
      Range=0;
      AvgRange=0;
      for (counter=shift ;counter<=shift+9;counter++) {
         AvgRange=AvgRange+MathAbs(NormalizeDouble(High[counter],RoundTo)-NormalizeDouble(Low[counter],RoundTo));
      }
      Range=AvgRange/10;
      shift1 = shift + 1;
      shift2 = shift + 2;
      shift3 = shift + 3;
      shift4 = shift + 4;
      
      
      O = NormalizeDouble(Open[shift1],RoundTo);
      O1 = NormalizeDouble(Open[shift2],RoundTo);
      O2 = NormalizeDouble(Open[shift3],RoundTo);
      H = NormalizeDouble(High[shift1],RoundTo);
      H1 = NormalizeDouble(High[shift2],RoundTo);
      H2 = NormalizeDouble(High[shift3],RoundTo);
      H3 = NormalizeDouble(High[shift4],RoundTo);
      L = NormalizeDouble(Low[shift1],RoundTo);
      L1 = NormalizeDouble(Low[shift2],RoundTo);
      L2 = NormalizeDouble(Low[shift3],RoundTo);
      L3 = NormalizeDouble(Low[shift4],RoundTo);
      C = NormalizeDouble(Close[shift1],RoundTo);
      C1 = NormalizeDouble(Close[shift2],RoundTo);
      C2 = NormalizeDouble(Close[shift3],RoundTo);
      C3 = NormalizeDouble(Close[shift4],RoundTo);
      if(MathAbs(H-L)<1*Pip) continue;
      if(MathAbs(H1-L1)<1*Pip) continue;
      if(MathAbs(H2-L2)<1*Pip) continue;
      if(MathAbs(H3-L3)<1*Pip) continue;
      if (O>C) {
         BodyHigh = O;
         BodyLow = C;  }
      else {
         BodyHigh = C;
         BodyLow = O; }
      CL = NormalizeDouble(High[shift1],RoundTo)-NormalizeDouble(Low[shift1],RoundTo);
      CL1 = NormalizeDouble(High[shift2],RoundTo)-NormalizeDouble(Low[shift2],RoundTo);
      CL2 = NormalizeDouble(High[shift3],RoundTo)-NormalizeDouble(Low[shift3],RoundTo);
      BL = NormalizeDouble(Open[shift1],RoundTo)-NormalizeDouble(Close[shift1],RoundTo);
      UW = NormalizeDouble(High[shift1],RoundTo)-BodyHigh;
      LW = BodyLow-NormalizeDouble(Low[shift1],RoundTo);
      BLa = MathAbs(BL);
      BL90 = BLa*Candle_WickBody_Percent;
            
         
 // Bearish Patterns  
 
      // Check for Bearish Shooting ShootStar
      if ((H>=H1)&&(H>H2)&&(H>H3))  {
         if (((UW/2)>LW)&&(UW>(2*BL90))&&(CL>=(CandleLength*Pip))&&(O!=C)&&((UW/3)<=LW)&&((UW/4)<=LW)/*&&(L>L1)&&(L>L2)*/)  {
         if (Display_ShootStar_2 == true)  {
            ObjectCreate(GetName("SS 2",shift), OBJ_TEXT, 0, Time[shift1], NormalizeDouble(High[shift1],RoundTo) + (Pointer_Offset+Offset_ShootStar+High_Offset+CumOffset)*Pip);
            ObjectSetText(GetName("SS 2",shift), "SS 2", Text_ShootStar, "Arial", Color_ShootStar);
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = NormalizeDouble(High[shift1],RoundTo) + (Pointer_Offset*Pip);
         }
         
         }
      }
      
      // Check for Bearish Shooting ShootStar
      if ((H>=H1)&&(H>H2)&&(H>H3))  {
         if (((UW/3)>LW)&&(UW>(2*BL90))&&(CL>=(CandleLength*Pip))&&(O!=C)&&((UW/4)<=LW)/*&&(L>L1)&&(L>L2)*/)  {
         if (Display_ShootStar_3 == true)  {
            ObjectCreate(GetName("SS 3",shift), OBJ_TEXT, 0, Time[shift1], NormalizeDouble(High[shift1],RoundTo) + (Pointer_Offset+Offset_ShootStar+High_Offset+CumOffset)*Pip);
            ObjectSetText(GetName("SS 3",shift), "SS 3", Text_ShootStar, "Arial", Color_ShootStar);
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = NormalizeDouble(High[shift1],RoundTo) + (Pointer_Offset*Pip);
         }
         
         }
      }
      
      // Check for Bearish Shooting ShootStar
      if ((H>=H1)&&(H>H2)&&(H>H3))  {
         if (((UW/4)>LW)&&(UW>(2*BL90))&&(CL>=(CandleLength*Pip))&&(O!=C)/*&&(L>L1)&&(L>L2)*/)  {
         if (Display_ShootStar_4 == true)  {
            ObjectCreate(GetName("SS 4",shift), OBJ_TEXT, 0, Time[shift1], NormalizeDouble(High[shift1],RoundTo) + (Pointer_Offset+Offset_ShootStar+High_Offset+CumOffset)*Pip);
            ObjectSetText(GetName("SS 4",shift), "SS 4", Text_ShootStar, "Arial", Color_ShootStar);
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = NormalizeDouble(High[shift1],RoundTo) + (Pointer_Offset*Pip);
         }
         
         }
      }
      
      // Check for Evening Star pattern
      if ((H>=H1)&&(H1>H2)&&(H1>H3))  {
         if (/*(L>O1)&&*/(BLa<(Star_Body_Length*Pip))&&(C2>O2)&&(!O==C)&&((C2-O2)/(/*0.001+*/H2-L2)>Doji_Star_Ratio)/*&&(C2<O1)*/&&(C1>O1)/*&&((H1-L1)>(3*(C1-O1)))*/&&(O>C)&&(CL>=(Star_MinLength*Pip))){
         if (Display_Stars == true) {
            ObjectCreate(GetName("Star",shift), OBJ_TEXT, 0, Time[shift1], NormalizeDouble(High[shift1],RoundTo) + (Pointer_Offset+Offset_Star+High_Offset+CumOffset)*Pip);
            ObjectSetText(GetName("Star",shift), "E_Star", Text_Star, "Arial", Color_Star);
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = NormalizeDouble(High[shift1],RoundTo) + (Pointer_Offset*Pip);
         }
         
         }
      }
      
      // Check for Evening Doji Star pattern
      if ((H>=H1)&&(H1>H2)&&(H1>H3))  {
         if (/*(L>O1)&&*/(O==C)&&((C2>O2)&&(C2-O2)/(/*0.001+*/H2-L2)>Doji_Star_Ratio)/*&&(C2<O1)*/&&(C1>O1)/*&&((H1-L1)>(3*(C1-O1)))*/&&(CL>=(Doji_MinLength*Pip))) {
         if (Display_Doji == true) {
            ObjectCreate(GetName("Doji",shift), OBJ_TEXT, 0, Time[shift1], NormalizeDouble(High[shift1],RoundTo) + (Pointer_Offset+Offset_Doji+High_Offset+CumOffset)*Pip);
            ObjectSetText(GetName("Doji",shift), "E_Doji", Text_Doji, "Arial", Color_Doji);
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = NormalizeDouble(High[shift1],RoundTo) + (Pointer_Offset*Pip);
         }
         
         }
      }
      
      // Check for a Dark Cloud Cover pattern
      if ((C1>O1)&&(((C1+O1)/2)>C)&&(O>C)/*&&(O>C1)*/&&(C>O1)&&((O-C)/(/*0.001+*/(H-L))>Piercing_Line_Ratio)&&((CL>=Piercing_Candle_Length*Pip))) {
         if (Display_Dark_Cloud_Cover == true) {   
            ObjectCreate(GetName("DCC",shift), OBJ_TEXT, 0, Time[shift1], NormalizeDouble(High[shift1],RoundTo) + (Pointer_Offset+Offset_DarkCC+High_Offset+CumOffset)*Pip);
            ObjectSetText(GetName("DCC",shift), "DCC", Text_DarkCC, "Arial", Color_DarkCC);
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = NormalizeDouble(High[shift1],RoundTo) + (Pointer_Offset*Pip);
         }

      }

      // Check for Bearish Engulfing pattern
      if ((C1>O1)&&(O>C)&&(O>=C1)&&(O1>=C)&&((O-C)>(C1-O1))&&(CL>=(Engulfing_Length*Pip))) {
         if (Display_Bearish_Engulfing == true) {
            ObjectCreate(GetName("S_E",shift), OBJ_TEXT, 0, Time[shift1], NormalizeDouble(High[shift1],RoundTo) + (Pointer_Offset+Offset_Bearish_Engulfing+High_Offset+CumOffset)*Pip);
            ObjectSetText(GetName("S_E",shift), "S_E", Text_Bearish_Engulfing, "Arial", Color_Bearish_Engulfing);
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = NormalizeDouble(High[shift1],RoundTo) + (Pointer_Offset*Pip);
         }

      }
 
 // End of Bearish Patterns
   

      
 // <snip> Bullish Patterns  mjs
 

   } // End of for loop
     
   
      
   return(0);
}
//+------------------------------------------------------------------+

string GetName(string aName,int shift)
{
  return(aName+DoubleToStr(Time[shift],0));
}